By Other than that, thanks for your analysis. Or maybe a combination of Demo Expert/Superintendent and Jack of all Trades/Last Stand? Quality of the opposition determines of you'll get away with it, but when you can, very rewarding. Flamu agrees with your prognosis of essentially trading CE for IFHE on the new line. Because those additional 2 points would allow a much stronger skill-build. RLF is rarely used, by some, but for a dd ?, I highly recommend trying it out. Well thought out, helpful and informative post?? Punctuation in general, not being part of spoken language except as pauses and obvious questions, has only general guidelines, i.e. Assuming the DM isn’t a potato, the only way you can win a trade is at max range, however, DM can simply choose to go dark once at range. Press question mark to learn the rest of the keyboard shortcuts, Tactical Skill Problems, Mechanical Skill Solutions. Ask yourself this question: is there anyone else other than the Russian cruiser that can shoot you? She has better dpm for this job (and more health) afterall. Are you saying that you believe LS is not needed for all DDs or just gunboat DDs? o7, New comments cannot be posted and votes cannot be cast. Good for the future. That’s Wooster). Highly recommended stream. Which one is needed first? Friesland has 6,4 km with full concealment while a ship like Kitakaze has like 5,9 km. Treat Cleavelands as you would against a Chappy. Since DE only provides a 2% fire chance to an abysmal 4% I use, PM,AR,LS,SE,BFT,IFHE and CE   this works for me. The sad reality is most games are won and lost of good dd plays. Either way, killing the Wooster should be a job for your BBs. Even with the modules for reduced chance of damage to engine, I feel like it;s cost me my life more than the 1 in 50 games that you mentioned. Then its full-on free farm for you. Thank you for all the support. What. All your AA is in your main guns as well, so this acts as aux mod as well), Speed boost special mod (You aren’t going to win jump start races with your fellow DM, but at least you will win in the long run. This build is made to maximize your combat effectiveness and strives in the current radar meta because it allows you to go head to head with radar cruisers. Jutland counts as gunboat, and has 5.7 km (stealthier than Kitakaze). Always a pleasure to see you in randoms and get stomped. You need to play a total of 10 battles to post in this section. But I'm just not sure about skipping it entirely on a ship like the Grozovoi that can and should 1v1 other DD's. IFHE or CE, whichever you didn't pick before. Smoke and guns and a spread of torps now and again to keep em thinking, go elsewhere!. Updated Guide How to Play IJN Kitakaze Class Destroyers World of Warships Wows Review including Captain Skills build and ship upgrades. level 2. With out the extra concealment I'm less tempted to take my large un-maneuverable IJN Gunboat DD in any closer then I absolutely need to be. Alternatively, with 9 points you can get 3 additional 3-point skills. Even though you can get the Kita  conceal down to 6km, only the Aki & Haru are worse @ dodging torps, & not by much. Against Seattle you just have to quickly pull the distance. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? Never submarines, they said. As a side note, I haven't been able to ping the minimap. It's more like 1 in 20 so far after about 60-80 games in total. What is he going to do after the radar expires? So nice concept, but no thanks. AFT. 3,524 views (145 votes, average: 5.00 out of 5) Loading... Hello boys and girls. Stopped capping in Haru, period. I would say that skipping LS is a worthy play in randoms if you are a strong player. IFHE. PM, EM, AR, SI, SI, AFT, CE. But also soooo damn OP imo. When factoring  in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). It was a close range Grozovoi duel with one of the PA DD's, forgot which, and before I realized I wasn't moving I could no longer get out of range of the radar ship that was following. It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). Akizuki and Kitakaze can outgun basically all other T9 and many T10 DDs, and a 0,2 km base concealment nerf would be only ~0,1 m with full concealment build. In other words, investing in a second tier 4 skill like CE would cost you 2 tier 3 skills that the Akizuki sisters would so desperately need. I personally prefer RPF, dropping CE but slotting the concealment module upgrade. A collection of gameplay guides, mostly DD and Strategy focused. He almost has 4 more skill points to use. The starch is strong in this potato (DrEiak@NA). If you don't have IFHE, fires may be your main source of damage. and if you want a pure gunboat build, substitute CE for AFT. The core story of skipping LS here is that /u/Your_ACT_Score wants very many 3 point skills. Want DD hunting, go BFT and leaf DE (without DE you make enough fires) Kitakaze dominates caps and can completely zone out sections of the map from enemy presence. The second item you quoted means your guns reload so quickly the first gun is already reloaded before the last has fully fired or begun to fire. Angela Ziegler – Or Mercy, was born in Switzerland. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? You can out gun Baltimores and Buffalos easily, that’s the whole point of this build. My GF said he sounds like a stoner. The only problem is Chappy, but his radar duration is also very short, if you spot each other, he’s got way more problems to worry about than you (Since you are a T9, this means that some top tier BBs are going to enjoy free citadels). By using our Services or clicking I agree, you agree to our use of cookies. RIP Pensacola, ruined with bad turret traverse. Yeah…in 40 games I managed to Kraken 7 times, but hey, its balanced because no DFAA right? Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. komm_damit_klar, September 3, 2018 in Japanese Destroyers. I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). And at around 36 knots, the only things that can are DD's, that are going to be harder to hit at that range, and maybe some cruisers, that you likely don't want to pick a gun fight with in the first place. It deservedly gets pooped on by CVs. 170. Personally I thought it to be unnecessary given the 1/4 pen of IJN guns. Not sure if this is about the micro Ü. Kitakaze is the perfect upgrade to anyone playing Akizuki and looking for a good tier 9 ship. It is still a monster. By far my ship with (23 games, 86% won) the highest average XP (personal comparison)... yet compared to everyone else, that's only 2.34k PR. Did you enjoy it? Cookies help us deliver our Services. On a sub-6km ship with as low as tier 6-7 opponents, that is a very huge opportunity of which you can take advantage. Got to start knocking down that average damage per battle and win rate a bit. Not sure I think LS is worth trading for AR though. In many ways, Kitakaze is extremely comparable to her predecessor, Akizuki, and is simply a straight upgrade in most regards.She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. I can see the argument on a ship build like dakka Kitakaze since the average engagement range would be longer, but what about for cap-contesting DDs or DDs with no smoke? Thus, if you pick another 4-point skill, say, concealment expert, you would be left with only 5 points (which is only enough for a single tier 3 skill). AR. You can get by without it, and you will start more fires without it. [Historical Shiptoast] Why Yukikaze is "miracle ship", Damage Farming Sims Guide, an UniSCUM Introduction to Being that Annoying HE Spammer, [Very long post] Detailed, critical reflections and tips after a month of playing torpedo DDs in the CV-heavy meta, 238k TRB Yugumo Kraken replay analysis - a study in torpedo marksmanship and target prioritization. Say if you are engaging a DM, and your engine gets knocked out it is a tall tale that he has adjusted his aim well enough to hit you, and that many shells will follow. Its built to backup a DD, who can spot the enemy (& its torps) & you hammer it. Hi all, just unlocked Kitakaze yesterday, and was trying to decide whether or not to sell Akizuki, or if buying Kitakaze was even necessary. With RLF I know where they are coming and can adjust my speed and direction accordingly. If you build for a hybrid (TAE and AR), a heavily damaged Fletcher can get 10 torps out every 80s. I think it just isn't working for me to go without LS there. Rather have (forget CE's DD bonus) .6-.7/8 lower range of a ship spotting me than adding 2.5 km to the range I'm spotted at when I fire my guns for the next 20 seconds. Thus using a mouse-script program, Auto-Hotkeys script, or Logitech Software avoids needing to relentlessly double-click every 2 seconds when firing. Even though I never truly dmg-farm but mostly kinda PTFO (win rate= only stat worth whoring). Laffey is a bit more balanced all-around, her main strengths are her fast reload speed, which means she fires much faster than other ships, and her skill, Solomon Wargod, which has a chance to increase her Firepower, Reload, and Evasion stat by 20%, while her Retrofit ability, Annihilation Mode, gives her a very high chance to triple her Reload speed. I find it interesting that people are taking IFHE on this. I also use this 2 Builts on my Harugumo. Those who have played ships like the HIV should understand that a massive amount of damage is required to turn the tide of the battle and 200k+ damage losses are not at all uncommon. This means a 14pt captain is still pretty much a requirement. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. What are you doing?? Kita's rudderShift & turn radius is simular to pre 7.8 nerf of Aki's; Kita is just 3 knots faster. This is how my Kitty Cat is set up, with the RLF, I'm pretty much a crystal ball. Hit will be rare with them due to the low earth orbit spotting distance of the things. ), Propulsion Mod 2 (No, mashing the W button isn’t going to accelerate you faster when 30 torpedoes are spammed at your smoke, but at least this does), Concealment Mod 1 (Look, I know you want to show off your Touhou skills, but this isn’t the time), Main Battery Mod 3 (Japan didn’t win the space race, Atlanta came before Kitakaze), PM (Very useful in keeping your guns active and your engines safe), AR (Extra DPM, note that with AR and Yamamoto you can reach a fast reload such that you would waste DPM to sequential fire, keep calm and click like a madman), IFHE (100mm nippon stronk steel now have the penetration of 8-inch shells, this historically accurate moment is brought to you by WG), DE (You see those secondary spec BBs? So many that he's willing to forego CE. 13 minutes ago, teleStraightShooter said: On 9/2/2018 at 9:02 PM, komm_damit_klar said: On 11/23/2018 at 1:42 PM, Te_Kill_Ya said. Today, on how to farm damage in the Kitakaze :V. As a side note, Kitekaze is still very powerful in the traditional DD role due to her 5.9km concealment and insane DPM. Using DCP once and then getting rudder or engine knocked out again, is a real problem. Like the Russian “destroyers”, the Akizuki sisters are plagued with the same captain point dilemma. Shimakaze— Japanese Tier X destroyer. Not sure if I met him already on NA, but you know it will be a tough game when hes on the enemy side. Kitakaze is so damn fun! I was thinking a few extra km range would help keep pressure on fat BBs. With stock pen buffed to 30mm and the new 50% nerf to fire chance with IFHE, Im seriously considering swapping out IFHE for RPF on my kitkat. Like the previous open water Atlanta post, this guide is intended for high level solo players only. Tried this build on day one was a massive fail. Enterprise. Remember that T8 cruisers cannot equip the radar module thus their duration is very, very short. You concealment with be sufficient to let you go dark from cruiser and BB counterfire.. and any DD that chooses to chase you unless it another IJN gunboat DD really doesn't want to catch you.. hopefully because catching you means exposing them selves to allied fire. (global comparison), Unicum... yeah (higher than current Top1 PR on EU and in theory between your insane rating and NA's No#2... were 23 games enough for any leaderboard ;-), But 2.34k PR generally isn't that much. If the answer is no, simply smoke in front of him. Overall it seems like I should take the cheapest first so I am not driving a stock ship as long. If the Russian cruiser have support, keep him detected and bait his radar. Main battery Mod 1 (This is obvious, your guns are still very fragile. Harugumo ( Gunboat Build ) PT. LS. This ship was specifically designed to provide anti-aircraft defense. The Fletcher on the contrary has a fallback option of going into torpboat mode. With this build I was getting highs at about 170k with average good games around 140k. Thus, the full dakka build is born, based on the same concepts as Grozovoi, just with IFHE instead of AFT. if they chose to just camp then if you have a dd, they can flank and kill the campers with torps or at the very least flush them out. Go dark? Origins of the build: the 19-point dilemma. Kitakaze No Dio / Platinum 4 0LP / 106W 83L Win Ratio 56% / Senna - 29W 13L Win Ratio 69%, Ahri - 17W 14L Win Ratio 55%, Sett - 8W 9L Win Ratio 47%, Blitzcrank - 8W 5L Win Ratio 62%, Nami - … My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. So satisfying dropping fire on rock humping radar boats out of sight. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. Personally I think that CE + IFHE are both required skills. Just Ignore the mong HIV in front), Aiming Mod 1 (You aren’t an AA destroyer, not according to WG balans team you aren’t. ), SE (You took a shima torp didn’t you? Strongly suggest the 12K torps. The alternative play is to just not screw up, in which case other skills are better. Thanks for your insights. Kitakaze is a great ship. I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). Interesting comment about LS. Remember that unlike Grozovoi, the Kitakaze have no heal and DM does. Theorycraft and popcorn. It is by far the most overrated skill in the entire game. Watched his stream yesterday. Plus, further out your shooting, more the rounds disperse. And arrogant me honestly expected a quite a bit better rating. Or … Are you using the same build for Harugumo? Well, following what I believe is one of your other threads (about Grozovoi) I experimented with a captain that doesn't use LS. I will say this once again, if you want to average 150k farming BBs and CAs then play Khaba/Kitakaze/Harugumo, they are better at it. More range gives you a larger engagement zone and a greater distance cushion against incoming. I like it so much I put it on all DDs except Harugumo. This is the best way to go for me in Kit, I like the idea of max damage. Speed boost: increase time to 150%. Which suggests that thing may be just as OP as it feels. Wait for the information about its location (you see that orbital stream of HE coming from behind an island? 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Ships which can use & allows you to use ruddershift 20 % in slot # 3 that unlike Grozovoi the. Has a fallback option of going into torpboat mode captain skills build and ship.. Like 1 in 20 so far after about 60-80 games in total guidelines, i.e get away it! On whether you want stealth first or more dakka, 5 a strong.. Deal of in, and probably even more disgustingly OP, concealment is equivalent to high tier torpboats! Rapid Fire guns to chip away at enemies or their torpedoes to cause damage! Enemy presence monster after the radar expires then there is `` hey,. Range DD drivers are better would say that skipping LS here is that /u/Your_ACT_Score wants very many 3 skills... Means a 14pt captain is still pretty much a crystal ball there anyone else than.